This new strategy option for the AI adds more variation and dynamism to the defensive combats – fighting through bedrooms is very exciting! Making the AI analyze bases, find good breach paths, and follow them effectively was an interesting and novel problem. Tribals do this with a new breach-axe, while pirates use grenades, and mechanoids use a new mechanoid type called the termite. They’ll bring special wall-breaking tools and tunnel into the side of your base instead of using the main entrance. You’ll have a better idea of why exactly they want to destroy or reward you.Įnemies will now use a new style of breach raid to get through your defenses. The faction goodwill system has been reworked so neighbors keep a record of what you’ve done and why they feel the way they do about you. No more hunting through lists – even with lots of modded items! There are search bars all over the interface now, so you can type in text on the architect menu, stats dialog, research menu, stockpile filter, and elsewhere to jump directly to exactly what you want. You’ve also got egg boxes and a new straw matting terrain type to build true-looking farms that actually work. It gives the colony a more ‘ranchy’ look and feel, as opposed to just having random cows always wandering through bedrooms or staying in pens via mind control. Now animals are more productive, with more focused roles, but some of them need to be kept in fenced pens and led around by your trusty farmers. There is a new pens-and-fences system for animals. There are 15 months of improvements in 1.3, so it’s a pretty big one. See below for more info and screenshots, or wish list it on the store page here! About 1.3 This expansion focuses on belief systems, social roles, rituals, hunts for ancient relics and cross-cultural interaction. With the 1.3 release, we’ll also be releasing a new expansion called RimWorld – Ideology. We’re looking at releasing 1.3 in about 2 weeks, though this could change. Of course it’ll depend exactly what a mod touches. Modders who tested the update process said it was quite easy, some reporting zero changes required, others 5 minutes, an hour, a few hours. We worked to ensure mod updating would be as easy as possible. As a reminder, RimWorld supports multi-version mods, so anyone should be able to continue playing 1.2 as long as they like and change over when desired, as long as modders don’t remove 1.2 support. The beta is to give modders ample time to update, as well as help us fix those final bugs. (To access it, go to your Steam library, right-click RimWorld and select “Properties”, then select the BETAS tab and choose branch 1.3-preview. You can play 1.3 now on the Steam branch 1.3-preview. Soon, we’ll be releasing RimWorld update 1.3 with new free content and a variety of improvements including animal fences, breach raids, beards, and many quality-of-life improvements. Hello everyone! I’m Tia, an insect lover and spelopede sympathizer at Ludeon. The Ideology expansion is coming to RimWorld Console Edition!.Something cute has wandered into the area!.Rare plushie thrumbos have wandered into the area!.The Ideology expansion is out on Xbox and PlayStation!.We love deep PC games and story generators.Ĭheck out founder Tynan Sylvester's blog and his book, Designing Games. Ludeon Studios is an independent game developer.
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